Planner
Fixture runs and gameweek shape — the inputs to chip and transfer timing.
None scheduled yet
None scheduled yet
18 gameweeks remaining
Every team plays exactly once in all 38 gameweeks right now. Blanks and doubles appear later in the season, when cup progress forces fixtures to be postponed and rescheduled — this page will pick them up on the next sync.
Using FPL's ratings, which are set preseason and never revised
Fixture ticker — GW1 to GW5
| Team | GW1 | GW2 | GW3 | GW4 | GW5 | Avg |
|---|---|---|---|---|---|---|
| LIV | 2.6 | |||||
| LEE | 2.8 | |||||
| MCI | 2.8 | |||||
| MUN | 2.8 | |||||
| TOT | 2.8 | |||||
| AVL | 3.0 | |||||
| BRE | 3.0 | |||||
| BHA | 3.0 | |||||
| CHE | 3.0 | |||||
| CRY | 3.0 | |||||
| EVE | 3.0 | |||||
| NEW | 3.0 | |||||
| NFO | 3.0 | |||||
| ARS | 3.2 | |||||
| HUL | 3.2 | |||||
| IPS | 3.2 | |||||
| SUN | 3.2 | |||||
| COV | 3.4 | |||||
| BOU | 3.6 | |||||
| FUL | 3.6 |
Sorted by kindest run first. UPPERCASE is home, lowercase away. Two pills in one column is a double gameweek; a dash is a blank.
Chips
Triple Captain
GW1–19 · 19 gameweeks left in this windowMaximises the points of one player. A premium with the highest single-gameweek projection you will see — ideally a double gameweek, otherwise a home tie against a leaky defence.
Best window in view: GW3 — Haaland at 4.6 xP, worth 13.7 tripled.
Bench Boost
GW1–19 · 19 gameweeks left in this windowMaximises the points of your bench four. All fifteen have fixtures and are likely to start. Strongest in a double gameweek, and worthless if the bench is not playing.
Needs your squad to advise — load your team.
Free Hit
GW2–19 · 19 gameweeks left in this windowMaximises one week, ignoring your current squad. A blank gameweek where few of your players have a fixture, or a big double you cannot otherwise reach.
Needs your squad to advise — load your team.
Wildcard
GW2–19 · 19 gameweeks left in this windowMaximises your squad over the rest of the half. Your squad is far enough from the best available that free transfers cannot close the gap in reasonable time.
Needs your squad to advise — load your team.
Each chip is available twice, once per half. First-half chips do not carry over — an unused one at GW20 is lost, so the decision is when to spend, not whether to hold. The expected value of waiting falls as the window closes.
