Gameweek 1 deadline

Planner

Fixture runs and gameweek shape — the inputs to chip and transfer timing.

Blank gameweeks

None scheduled yet

Double gameweeks

None scheduled yet

First-half chips expire
GW19

18 gameweeks remaining

Every team plays exactly once in all 38 gameweeks right now. Blanks and doubles appear later in the season, when cup progress forces fixtures to be postponed and rescheduled — this page will pick them up on the next sync.

Using FPL's ratings, which are set preseason and never revised

Fixture ticker — GW1 to GW5

TeamGW1GW2GW3GW4GW5Avg
LIV
new
NFO
ips
FUL
bou
2.6
LEE
nfo
BRE
bha
NEW
CRY
2.8
MCI
BOU
cry
COV
mun
SUN
2.8
MUN
hul
IPS
eve
MCI
ful
2.8
TOT
bre
NEW
nfo
EVE
AVL
2.8
AVL
bha
ARS
hul
NFO
tot
3.0
BRE
TOT
lee
SUN
bou
CHE
3.0
BHA
AVL
che
LEE
cov
ARS
3.0
CHE
ful
BHA
ars
HUL
bre
3.0
CRY
eve
MCI
ful
IPS
lee
3.0
EVE
CRY
bou
MUN
tot
IPS
3.0
NEW
LIV
tot
BOU
lee
HUL
3.0
NFO
LEE
liv
TOT
avl
COV
3.0
ARS
COV
avl
CHE
sun
bha
3.2
HUL
MUN
cov
AVL
che
new
3.2
IPS
SUN
mun
LIV
cry
eve
3.2
SUN
ips
FUL
bre
ARS
mci
3.2
COV
ars
HUL
mci
BHA
nfo
3.4
BOU
mci
EVE
new
BRE
LIV
3.6
FUL
CHE
sun
CRY
liv
MUN
3.6

Sorted by kindest run first. UPPERCASE is home, lowercase away. Two pills in one column is a double gameweek; a dash is a blank.

Chips

Triple Captain

GW119 · 19 gameweeks left in this window

Maximises the points of one player. A premium with the highest single-gameweek projection you will see — ideally a double gameweek, otherwise a home tie against a leaky defence.

Best window in view: GW3 Haaland at 4.6 xP, worth 13.7 tripled.

Bench Boost

GW119 · 19 gameweeks left in this window

Maximises the points of your bench four. All fifteen have fixtures and are likely to start. Strongest in a double gameweek, and worthless if the bench is not playing.

Needs your squad to advise — load your team.

Free Hit

GW219 · 19 gameweeks left in this window

Maximises one week, ignoring your current squad. A blank gameweek where few of your players have a fixture, or a big double you cannot otherwise reach.

Needs your squad to advise — load your team.

Wildcard

GW219 · 19 gameweeks left in this window

Maximises your squad over the rest of the half. Your squad is far enough from the best available that free transfers cannot close the gap in reasonable time.

Needs your squad to advise — load your team.

Each chip is available twice, once per half. First-half chips do not carry over — an unused one at GW20 is lost, so the decision is when to spend, not whether to hold. The expected value of waiting falls as the window closes.