Rank impact
Points alone answer the wrong question. A haul from a player most of the field owns barely moves you; the same haul from a player few own moves you a lot. Each projection here is weighted by how many rivals already have him.
Effective ownership falls back to global ownership until your league’s squads are public.
| Player | Price | EO | xP | Gain | Risk | |
|---|---|---|---|---|---|---|
| Sword | £7.0m | 5.5% | 22.4 | +21.2 | −1.2 | |
| £6.0m | 10.3% | 22.3 | +20.0 | −2.3 | ||
| £6.5m | 11.3% | 22.4 | +19.9 | −2.5 | ||
| £8.0m | 16.0% | 22.5 | +18.9 | −3.6 | ||
| Sword | £6.0m | 1.8% | 19.1 | +18.7 | −0.3 | |
| Sword | £6.0m | 2.0% | 19.1 | +18.7 | −0.4 | |
| Sword | £5.0m | 2.0% | 18.4 | +18.0 | −0.4 | |
| £8.0m | 11.5% | 20.2 | +17.8 | −2.3 | ||
| Sword | £7.0m | 3.4% | 18.4 | +17.8 | −0.6 | |
| Sword | £6.0m | 9.7% | 19.7 | +17.8 | −1.9 | |
| Sword | £5.5m | 1.6% | 18.0 | +17.7 | −0.3 | |
| Sword | £6.5m | 1.4% | 17.9 | +17.6 | −0.2 | |
| £6.5m | 16.7% | 21.0 | +17.5 | −3.5 | ||
| £8.0m | 12.7% | 19.9 | +17.4 | −2.5 | ||
| Sword | £6.0m | 1.6% | 17.5 | +17.3 | −0.3 | |
| Sword | £6.5m | 8.0% | 18.6 | +17.1 | −1.5 | |
| Sword | £5.0m | 8.5% | 18.3 | +16.8 | −1.6 | |
| £6.0m | 11.4% | 18.9 | +16.8 | −2.2 | ||
| Sword | £6.0m | 2.5% | 17.2 | +16.7 | −0.4 | |
| Sword | £6.5m | 1.4% | 16.9 | +16.7 | −0.2 | |
| Sword | £6.5m | 3.7% | 17.1 | +16.5 | −0.6 | |
| £9.5m | 10.6% | 18.4 | +16.5 | −2.0 | ||
| Sword | £5.5m | 2.1% | 16.8 | +16.5 | −0.4 | |
| Sword | £6.5m | 6.6% | 17.5 | +16.4 | −1.2 | |
| Sword | £5.5m | 4.9% | 17.0 | +16.2 | −0.8 | |
| Sword | £6.5m | 8.0% | 17.5 | +16.1 | −1.4 | |
| Sword | £6.0m | 2.9% | 16.5 | +16.0 | −0.5 | |
| Sword | £5.0m | 0.8% | 16.1 | +16.0 | −0.1 | |
| £8.0m | 24.6% | 21.2 | +16.0 | −5.2 | ||
| £7.5m | 14.3% | 18.6 | +15.9 | −2.7 | ||
| Sword | £5.0m | 0.5% | 16.0 | +15.9 | −0.1 | |
| £6.0m | 12.8% | 18.2 | +15.8 | −2.3 | ||
| Sword | £6.0m | 1.7% | 16.0 | +15.8 | −0.3 | |
| £8.5m | 26.6% | 21.5 | +15.8 | −5.7 | ||
| £9.5m | 11.3% | 17.8 | +15.8 | −2.0 | ||
| Sword | £6.0m | 1.1% | 15.9 | +15.7 | −0.2 | |
| Sword | £5.0m | 5.7% | 16.7 | +15.7 | −1.0 | |
| Sword | £5.5m | 0.4% | 15.7 | +15.6 | −0.1 | |
| Sword | £5.0m | 2.0% | 15.8 | +15.5 | −0.3 | |
| Sword | £6.0m | 2.0% | 15.8 | +15.5 | −0.3 |
Gain is xP × (1 − EO): what owning him wins you against the field. Risk is xP × EO: what not owning him costs you when he returns. A template forward can have a large risk and a small gain — owning him does not win rank, it only stops you losing it.
Live effective ownership is well served elsewhere. What this does differently is apply it to a forward projection, so it helps before a deadline rather than during a match. Global ownership understates true EO because it excludes captaincy — load a league for the real figure once squads are public.
